Rancang Bangun Aplikasi Augmented Reality Museum Bali Berbasis Android Studi Kasus Gedung Karangasem dan Gedung Tabanan

Main Article Content

I Gede Aditya Nugraha I Ketut Gede Darma Putra I Made Sukarsa


Museum Bali is one of the museum which is located in Denpasar City that established since 1910. The Museum collections consist of items such as living equipment, art, religion, handwriting, and other things that show the situation and the development of the Balinese culture. Augmented Reality is a technology which combines two-dimensional virtual objects or three-dimensional virtual objects into the real environment. Museum Bali has decreased the amount of visitors in recent years and requires an innovation to promote Museum Bali. One innovation that is expected to promote the Museum Bali is to create an augmented reality application that called Augmented Reality Museum Bali in Android platform. Utilizing augmented reality technology that works by detecting the marker then it show up the 3D object and the information from one of the objectsin Museum Bali. Markerless method used in detection marker that make this application moreattractive and expected to be a new experience for the people who want to know more about Museum Bali.


Download data is not yet available.

Article Details

How to Cite
ADITYA NUGRAHA, I Gede; PUTRA, I Ketut Gede Darma; SUKARSA, I Made. Rancang Bangun Aplikasi Augmented Reality Museum Bali Berbasis Android Studi Kasus Gedung Karangasem dan Gedung Tabanan. Lontar Komputer : Jurnal Ilmiah Teknologi Informasi, [S.l.], p. 93-103, aug. 2016. ISSN 2541-5832. Available at: <https://ojs.unud.ac.id/index.php/lontar/article/view/21313>. Date accessed: 24 may 2019. doi: https://doi.org/10.24843/LKJITI.2016.v07.i02.p03.
Museum Bali; Augmented Reality; Android; Marker


[1] A. R. Yudiantika, E. S. Pasinggi, I. P. Sari, and B. S. Hantono, “Implementasi Augmented Reality Di Museum: Studi Awal Perancangan Aplikasi Edukasi Untuk Pengunjung Museum,” Universitas Gajah Mada, 2013.
[2] UPT Museum Bali, Buku Panduan Museum Bali. Denpasar: UPTMB, 2014.
[3] I. M. E. W. Putra, “Pengembangan Aplikasi Augmented Reality Book Sistem Rumah Tradisional Bali Berdasarkan Asta Kosala - Kosali,” Singaraja, 2013.
[4] A.F. Waruwu, “Augmented Reality Mobile Aplication of Balinese Hindu Temple Dewata: AR,” Udayana, 2014.
[5] R. Gonydjaja and Y. Mayongga, “Aplikasi Museum Zoologi Berbasis Augmented Reality,” Universitas Gunadarma, 2014.
[6] E.W.Wirga, “Pembuatan Aplikasi Augmented Book Berbasis Android Menggunakan Unity 3D,” Universitas Gunadarma, 2012.
[7] A.K.Wahyudi, R. Ferdiana, and R. Hartanto, “Arca : Perancangan Buku Interaktif Augmented Reality pada Pengenalan dan Pembelajaran Candi Prambanan dengan Smartphone Berbasis Android,” Universitas Gajah Mada, 2013.

Most read articles by the same author(s)