RANCANG BANGUN APLIKASI GAME MULTIPLAYER SEBAGAI ALAT BANTU PROSES PEMBELAJARAN BERBASIS WEBSOCKET
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Abstract
The development of technology information is growing rapidly. For example in the
education world, the purpose of interactive learning media is increasingly felt. With that purpose,
an ICT-based learning process (Information Communication Technology) can be developed
which has the concept of computer and multimedia learning. Computers can be used as a
substitute for books and also multimedia can be used as a substitute for teachers when
explaining the material. In this study, to give an innovation in the learning models that use
quizzes in the learning process, so it would be build a plan of a web socket based of multiplayer
game application as a tool for learning process. To making this system, the advantage of web
socket is to give a speed in exchanging information on the game system. Finally, the result of
this application are to produce a web socket based of multiplayer game system design and how
web sockets work when used in a game. The results of the research produce a system design
game multiplayer based websocket. Based on BlackBox Testing and websocket testing. the
basic needs of the game are functionally fulfilled and the use of the system websocket provides
a shorter lag time for requests and responses.
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