RANCANG BANGUN APLIKASI GAME MULTIPLAYER SEBAGAI ALAT BANTU PROSES PEMBELAJARAN BERBASIS WEBSOCKET

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Mohammad Aryo Wibowo I Made Arsa Suyadnya Komang Oka Saputra

Abstract

The development of technology information is growing rapidly. For example in the
education world, the purpose of interactive learning media is increasingly felt. With that purpose,
an ICT-based learning process (Information Communication Technology) can be developed
which has the concept of computer and multimedia learning. Computers can be used as a
substitute for books and also multimedia can be used as a substitute for teachers when
explaining the material. In this study, to give an innovation in the learning models that use
quizzes in the learning process, so it would be build a plan of a web socket based of multiplayer
game application as a tool for learning process. To making this system, the advantage of web
socket is to give a speed in exchanging information on the game system. Finally, the result of
this application are to produce a web socket based of multiplayer game system design and how
web sockets work when used in a game. The results of the research produce a system design
game multiplayer based websocket. Based on BlackBox Testing and websocket testing. the
basic needs of the game are functionally fulfilled and the use of the system websocket provides
a shorter lag time for requests and responses.

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How to Cite
ARYO WIBOWO, Mohammad; ARSA SUYADNYA, I Made; OKA SAPUTRA, Komang. RANCANG BANGUN APLIKASI GAME MULTIPLAYER SEBAGAI ALAT BANTU PROSES PEMBELAJARAN BERBASIS WEBSOCKET. Jurnal SPEKTRUM, [S.l.], v. 8, n. 3, p. 120-127, oct. 2021. ISSN 2684-9186. Available at: <https://ojs.unud.ac.id/index.php/spektrum/article/view/79274>. Date accessed: 02 nov. 2024. doi: https://doi.org/10.24843/SPEKTRUM.2021.v08.i03.p15.
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