Perancangan lansekap realitas virtual: transformasi rehabilitasi disabilitas

  • Gde Bagus Andhika Wicaksana Program Studi Arsitektur, Universitas Warmadewa
  • Made Suryanatha Prabawa Program Studi Arsitektur, Universitas Warmadewa
  • Made Anggita Wahyudi Linggasani Universitas Warmadewa
  • Ida Bagus Gede Parama Putra Universitas Warmadewa
  • Ni Komang Indra Mahayani Universitas Warmadewa
  • Made Mas Surya Wiguna Universitas Warmadewa
  • I Nyoman Darma Kotama Institut Bisnis dan Teknologi Indonesia
  • Putu Nugrahaeni Widiasavitri Udayana University

Abstract

The technology used in everyday life also advances throughout time. Likewise, as time goes on, there will undoubtedly be a rise in the number of persons with disabilities. People with this impairment have personalities that are distinct from those of typical people. Their primary personality trait is that they tend to withdraw from others since they perceive themselves as unique. Because keeping to oneself will adversely impact your psychological and mental wellbeing. Any form of therapy will be unsuccessful if mental and psychological health are compromised. It is entirely feasible to integrate rehabilitation techniques for people with disabilities with modern technology, such as virtual reality (VR). Virtual reality enables the creation of customized virtual settings and landscapes. With the support of a virtual environment, needs can be met quickly. treatment for individuals with impairments can be improved since the virtual environment can be displayed as a game application. Future environmental assets for therapeutic game applications have a great deal of promise thanks to research into the design process of virtual landscapes. The virtual landscape used in this study is used to demonstrate the efficacy of VR-based therapy using descriptive and simulation techniques. According to the research's findings, the comfort of the therapy process is greatly influenced by the visualization of virtual landscapes. Virtual landscapes must appear different from reality, like a dream world, and have features where patients can play and receive encouragement from pre-existing animations. in the digital VR environment.


 

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Published
2025-04-30
How to Cite
WICAKSANA, Gde Bagus Andhika et al. Perancangan lansekap realitas virtual: transformasi rehabilitasi disabilitas. Jurnal Arsitektur Lansekap, [S.l.], p. 83-91, apr. 2025. ISSN 2442-5508. Available at: <https://ojs.unud.ac.id/index.php/lanskap/article/view/107596>. Date accessed: 15 oct. 2025. doi: https://doi.org/10.24843/JAL.2025.v11.i01.p09.
Section
Articles