KAUSALITAS ANTARA ANXIETY, SOCIAL PHOBIA TERHADAP PEMAIN VIDEO GAME

Abstract

Life satisfaction is one of the most ambigious concept to take a hold on. One’s degree of life satisfaction can differ from other person even though they have a realtively similliar life. This research studies people who play video games regularly (gamers) from the age of eighteen to fifty six. As one of the common trait or stereotipically seen that gamers have difficulty in social aspect of their lifes. Using Structural Equation Modeling (SEM), the research will try to confirm the relationship between anxiety and social phobia toward life satisfaction. The final model shows that anxiety and social phobia shows a significant negative affect towards life satisfaction of gamers.

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Author Biographies

ALEXANDER JOSEPH RIADI, Universitas Udayana

Prodi Matematika, Fakultas MIPA – Universitas Udayana

I KOMANG GDE SUKARSA, Universitas Udayana

Prodi Matematika, Fakultas MIPA – Universitas Udayana

NI LUH PUTU SUCIPTAWATI, Universitas Udayana

Prodi Matematika, Fakultas MIPA – Universitas Udayana

EKA N. KENCANA, Universitas Udayana

Prodi Matematika, Fakultas MIPA – Universitas Udayana

MADE SUSILAWATI, Universitas Udayana

Prodi Matematika, Fakultas MIPA – Universitas Udayana

G.K. GANDHIADI, Universitas Udayana

Prodi Matematika, Fakultas MIPA – Universitas Udayana

Published
2024-01-31
How to Cite
RIADI, ALEXANDER JOSEPH et al. KAUSALITAS ANTARA ANXIETY, SOCIAL PHOBIA TERHADAP PEMAIN VIDEO GAME. E-Jurnal Matematika, [S.l.], v. 13, n. 1, p. 21-27, jan. 2024. ISSN 2303-1751. Available at: <https://ojs.unud.ac.id/index.php/mtk/article/view/110454>. Date accessed: 22 nov. 2024. doi: https://doi.org/10.24843/MTK.2024.v13.i01.p437.
Section
Articles

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