Augmented Reality sebagai Media Pendidikan Interaktif dalam Pandemi Covid-19

  • I Wayan Andis Indrawan Student
  • Komang Oka Saputra
  • Linawati Linawati

Abstract

Abstract - In early 2020 various parts of the world announced a pandemic status due to the Covid-19 outbreak caused by the Corona virus. Indonesia is one of the countries affected by this epidemic. The public is urged to implement health procedures such as taking vitamins, basking in the sun, doing physical distancing, staying at home, working from home, Study from Home and so forth. Almost all sectors were paralyzed to minimize the spread of the covid-19 virus. Starting from the tourism sector, the economic sector and even the education sector. The Education Sector, which in its application must run classes in an amount that is not small, must also be limited. Academics and students in various regions in Indonesia are prohibited from traveling on business trips, out of town or even going to schools or educational institutions. One technology that has the potential to be used as an Education medium is Augmented Reality. In the past few years Augmented Reality has launched educational media products for Education in various sectors. In this journal, we will study about augmented reality-based Education media applications that can be used to study at home or Study from Home, so that it can improve physical distancing or reduce mass gathering to help the government in tackling the covid-19 pandemic.

Downloads

Download data is not yet available.

References

[1] S. Verguet and D. T. Jamison, Health Policy Analysis: Applications of Extended Cost-Effectiveness Analysis Methodology in Disease Control Priorities, Third Edition. 2017.
[2] S. Koç, G. Yilmaz, and Y. Kabak, “The clinical guidelines usage towards the diagnosis and treatment of H1N1,” in 2010 5th International Symposium on Health Informatics and Bioinformatics, 2010, pp. 67–71.
[3] P. M. A. Sloot, A. V Boukhanovsky, W. Keulen, and C. A. Boucher, “A grid-based HIV expert system,” in CCGrid 2005. IEEE International Symposium on Cluster Computing and the Grid, 2005., 2005, vol. 1, pp. 471-486 Vol. 1.
[4] Yuliana, “Corona virus diseases (Covid -19); Sebuah tinjauan literatur,” Wellness Heal. Mag., vol. 2, no. 1, pp. 187–192, 2020.
[5] Z. Zahrotunnimah, “Langkah Taktis Pemerintah Daerah Dalam Pencegahan Penyebaran Virus Corona Covid-19 di Indonesia,” SALAM J. Sos. dan Budaya Syar-i, vol. 7, no. 3, 2020.
[6] A. Purwanto, U. P. Harapan, and S. Ekploratif, “Studi Eksplorasi Dampak Work From Home (WFH) Terhadap Kinerja Guru Selama Pandemi Covid-19,” Edupsycounts J., vol. 2, pp. 92–100, 2020.
[7] F. Z. Adami and C. Budihartanti, “Penerapan Teknologi Augmented Reality pada Media Pembelajaran Sistem Pencernaan Berbasis Android,” J. Tek. Komput. Amik BSI, vol. 2, no. 1, pp. 122–131, 2016.
[8] A. A. K. Oka Sudana, I. G. A. A. Mas Aristamy, and N. K. Ayu Wirdiani, “Augmented Reality Application of Sign Language for Deaf People in Android Based on Smartphone,” Int. J. Softw. Eng. Its Appl., vol. 10, no. 8, p. 140, 2016.
[9] A. Azzam, R. Faisal, and M. P, “PEMBANGUNAN FLASH CARD BERBASIS AUGMENTED REALITY UNTUK MENUNJANG PEMBELAJARAN PADA ANAK PRA SEKOLAH,” Teknoin, vol. 21, Dec. 2015.
[10] N. M. Maslin, P. Consultant, and S. S. Ltd, “Impact of Modern Technology,” HF Commun., vol. 3, pp. 33–35, 2010.
[11] S.-W. Jang, J. Ko, H. J. Lee, and Y. S. Kim, “A Study on Tracking and Augmentation in Mobile AR for e-Leisure,” J. Mob. Inf. Syst., vol. 2018, p. 4265352, 2018.
[12] R. Novianti, “Pengaruh Lingkungan Belajar Terhadap Tingkat Konsentrasi Belajar Siswa Pada Mata Pelajaran Akidah Akhlak Di Man 2 Palembang,” Encycl. Surv. Res. Methods, vol. 1, no. 1, 2019.
[13] P. Suardani, Y. Divayana, and K. O. Saputra, “Analisis Komentar Hasil Belajar Siswa Menggunakan Opinion Summarization,” Maj. Ilm. Teknol. Elektro, vol. 18, no. 1, p. 61, 2019.
[14] G. Ahmad et al., “Analisis Kemampuan Kemampuan Penalaran Dan Self Confidence Siswa Sma Dalam Materi Peluang,” J. Educ. P, vol. 1, no. 1, pp. 14–21, 2018.
[15] P. Chiu, P. Tseng, and K. Feng, “Interactive Mobile Augmented Reality System for Image and Hand Motion Tracking,” IEEE Trans. Veh. Technol., vol. 67, no. 10, pp. 9995–10009, 2018.
[16] A. Burhanudin, “Pengembangan Media Pembelajaran Augmented Reality Pada Mata Pelajaran Dasar Elektronika di SMK Hamong Putera 2 Pakem,” Pendidik. Tek. Mekatronika, vol. 7, no. 3, pp. 266–274, 2017.
[17] I. G. Aditya Nugraha, I. K. G. Darma Putra, and I. M. Sukarsa, “Rancang Bangun Aplikasi Augmented Reality Museum Bali Berbasis Android Studi Kasus Gedung Karangasem dan Gedung Tabanan,” J. Lontar Komput., vol. 7, no. 2, pp. 93–103, 2016.
[18] C. Althea, S. Lahallo, A. A. K. Agung, C. Wiranatha, and I. G. M. Arya, “Media Pembelajaran Molymod Senyawa Hidrokarbon Teknologi Augmented Reality Berbasis Android,” J. Ilm. Merpati (Menara Penelit. Akad. Teknol. Informasi), vol. 4, no. 2, pp. 123–134, 2016.
[19] P. Nikko, W. Hafidha, and E. Sudarmilah, “Augmented Reality Sistem Periodik Unsur Kimia Sebagai Media Pembelajaran Bagi Siswa Tingkat SMA Berbasis Android Mobile,” KomuniTi, vol. VI, no. 2, pp. 122–131, 2014.
[20] M. F. Ningsih, “Pengaruh Media Pembelajaran Augmented Reality Terhadap Hasil Belajar Siswa Pada Konsep Gelombang,” 2015.
[21] G. Yudha, P. Pangestu, N. Made, I. Marini, N. Kadek, and D. Rusjayanthi, “Aplikasi Web Augmented Reality Villa,” vol. 5, no. 1, pp. 29–40, 2017.
[22] I. K. Yostab Mariyantoni, N. Padma, I. G. M. Darmawiguna, and M. W. Antara Kesiman, “Augmented Reality Book Pengenalan Perangkat Gamelan Bali,” Janapati, vol. 3, no. 1, pp. 21–28, 2014.
[23] R. Mauludin, A. S. Sukamto, and H. Muhardi, “Penerapan Augmented Reality Sebagai Media Pembelajaran Sistem Pencernaan pada Manusia dalam Mata Pelajaran Biologi,” J. Edukasi dan Penelit. Inform., vol. 3, no. 2, p. 117, 2017.
[24] I. D. G. Wahya Dhiyatmika, I. K. G. Darma Putra, and N. M. I. Marini Mandenni, “Aplikasi Augmented Reality Magic Book Pengenalan Binatang untuk Siswa TK,” J. Lontar Komput., vol. 6, no. 2, p. 121, 2016.
[25] K. Susanna Dwi Yulianti, “Perancangan Aplikasi Augmented Reality Pembelajaran Tata Surya Dengan Menggunakan Marker Based Tracking,” J. Inform. Univ. Pamulang, vol. 3, no. 1, pp. 33–38, 2018.
[26] I. W. A. Indrawan, I. P. A. Bayupati, and D. P. S. Putri, “Aplikasi Markerless Augmented Reality Dewata Nawa Sanga Berbasis Android,” J. Ilm. Merpati (Menara Penelit. Akad. Teknol. Informasi), vol. 5, no. 2, p. 34, 2017.
[27] C. A. Sugianto, “Aplikasi Edukasi Tata Surya menggunakan Augmented Reality Berbasis Mobile,” Informatics Res. Dev., 2018.
[28] R. A. Ahmadi, J. Adler, and S. L. Ginting, “Teknologi Augmented Reality sebagai Media Pembelajaran Gerakan Shalat,” Pros. Semin. Nas. Komput. dan Inform., vol. 2017, pp. 179–186, 2017.
[29] D. E. Nurcahyo and B. S. Hantono, “Pemanfaatan Augmented Reality Dalam Dunia Pendidikan Untuk Mempelajari Anatomi Tubuh Manusia Berbasis Android,” Jurnal, vol. 2015, no. Sentika, pp. 193–198, 2015.
[30] A. Subagyo, T. Listyorini, and A. Susanto, “Pengenalan Rumus Bangun Ruang Matematika Berbasis Augmented Reality,” Pros. SNATIF, vol. 2, no. 2, pp. 29–32, 2015.
[31] F. Bakri, D. Ambarwulan, and D. Muliyati, “Pengembangan Buku Pembelajaran Yang Dilengkapi Augmented Reality Pada Pokok Bahasan Gelombang Bunyi Dan Optik,” Gravity J. Ilm. Penelit. dan Pembelajaran Fis., vol. 4, no. 2, pp. 46–56, 2018.
[32] S. Hamzah and D. Kurniadi, “Pengembangan Media Pembelajaran Perangkat Keras Jaringan Berbasis Augmented Reality Pada Platform Android,” Vokasional Tek. Elektron. dan Inform., vol. 7, no. 3, pp. 1–12, 2019.
[33] P. Sommerauer and O. Müller, “Augmented reality for teaching and learning - A literature review on theoretical and empirical foundations,” 26th Eur. Conf. Inf. Syst. Beyond Digit. - Facet. Socio-Technical Chang. ECIS 2018, no. July, 2018.
[34] M. Nurhadi, “Rancang Bangun Aplikasi Augmented Reality Berbasis Face Tracking untuk mendeteksi Wajah Peserta Wisuda,” Processor, vol. 13, no. 1, pp. 1189–1199, 2018.
Published
2021-03-01
How to Cite
ANDIS INDRAWAN, I Wayan; SAPUTRA, Komang Oka; LINAWATI, Linawati. Augmented Reality sebagai Media Pendidikan Interaktif dalam Pandemi Covid-19. Majalah Ilmiah Teknologi Elektro, [S.l.], v. 20, n. 1, p. 61-70, mar. 2021. ISSN 2503-2372. Available at: <https://ojs.unud.ac.id/index.php/mite/article/view/69185>. Date accessed: 19 nov. 2024. doi: https://doi.org/10.24843/MITE.2021.v20i01.P07.