PENGENALAN BUDAYA BALI MENGGUNAKAN MEDIA PEMBELAJARAN GAMELAN GONG KEBYAR DI SD RAJ YAMUNA DENPASAR

  • Dwi Putra Githa Udayana University
  • I Putu Arya Dharmaadi Program Studi Teknologi Informasi Fakultas Teknik Universitas Udayana
  • Desy Purnami Singgih Putri Program Studi Teknologi Informasi Fakultas Teknik Universitas Udayana
  • Dewa Made Sri Arsa Program Studi Teknologi Informasi Fakultas Teknik Universitas Udayana

Abstract

Bali Island is an island which is famous for its unique art and culture and customs. One of the cultural heritages is still preserved and often used until now is Balinese Gamelan. Gamelan Gong Kebyar really needs to be preserved, especially taught to young people. However, not all schools or village halls have Gamelan Gong Kebyar instruments. The problem of limited access which is a core problem can be overcome by the use of information technology which has recently developed very rapidly, namely developing a learning media about the art of Gamelan Gong Kebyar. The learning media that are built are in the form of a Virtual Reality Application for the Introduction and Learning of Traditional Balinese Gong Kebyar Gamelan Music Instruments based on Android. This application displays gamelan instruments such as Ugal, Gangsa, Kajar / Petuk, Kendang, Gong, Jegogan, Ceng-Ceng, Kompompong, Reyong, and Kantil in the form of virtual reality in 3-dimensional objects. By utilizing this application, it is hoped that generations of children will be more interested and easier to learn Gamelan Gong Kebyar.

Downloads

Download data is not yet available.

References

Mariyantoni, I. K. Y., Crisnapati, P. N., Darmawiguna, I. G. M., & Kesiman, M. W. A. (2014). Augmented Reality Book Pengenalan Perangkat Gamelan Bali. Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI), 3(1), 21-28.
Udiyana, I. G. E., Darmawiguna, I. G. M., & Sunarya, I. M. G. (2015). Pengembangan Aplikasi Gamelan Angklung Bali Berbasis Android. KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) ISSN: 2252-9063, 4(4).
Wardhana, I. P. S. P., Darmawiguna, I. G. M., & Sunarya, I. M. G. (2015). Pengembangan Aplikasi Instrumen Gamelan Gong Kebyar Berbasis Android. Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI), 4(2), 58-66.
Pramudi, Y. T. C., & Budiman, F. (2010). Desain Virtual Gamelan Jawa Sebagai Media Pembelajaran. In Seminar Nasional Aplikasi Teknologi Informasi (SNATI).
Published
2020-05-20
How to Cite
GITHA, Dwi Putra et al. PENGENALAN BUDAYA BALI MENGGUNAKAN MEDIA PEMBELAJARAN GAMELAN GONG KEBYAR DI SD RAJ YAMUNA DENPASAR. Buletin Udayana Mengabdi, [S.l.], v. 19, n. 2, p. 216-219, may 2020. ISSN 2654-9964. Available at: <https://ojs.unud.ac.id/index.php/jum/article/view/61076>. Date accessed: 21 nov. 2024.