Penerapan Model Ontologi dalam Perkembangan Game Digital

  • I Komang Maheza Yudistia Universitas Udayana
  • I Gusti Ngurah Anom Cahyadi Putra

Abstract

This research develops an ontology for interactive digital games using the Methontology methodology, which includes the stages of specification, knowledge acquisition, conceptualization, integration, implementation, and evaluation. The development process involved using the Protégé tool to build and manage the ontology. The result is an ontology consisting of 32 classes, 12 property objects, 0 property data. This ontology was tested using SPARQL queries on the Jena Fuseki web, demonstrating its ability to support more effective classification and knowledge management. The application of this ontology improves data interoperability and the gaming experience, and enables the development of more structured and complex applications. This research confirms the benefits of ontologies in enriching data structure and integration in the interactive digital game domain.


Keywords: Digital game ontology, Methontology, Protégé


 
Published
2024-11-01
How to Cite
YUDISTIA, I Komang Maheza; CAHYADI PUTRA, I Gusti Ngurah Anom. Penerapan Model Ontologi dalam Perkembangan Game Digital. Jurnal Nasional Teknologi Informasi dan Aplikasnya, [S.l.], v. 3, n. 1, p. 985-994, nov. 2024. ISSN 3032-1948. Available at: <https://ojs.unud.ac.id/index.php/jnatia/article/view/115981>. Date accessed: 09 jan. 2025. doi: https://doi.org/10.24843/JNATIA.2024.v03.i01.p12.