Pengembangan Algoritma Caesar Cipher dalam Game-Based Learning untuk Pendidikan Kriptografi pada Anak

  • Arya Dharma Kesuma Universitas Udayana
  • I Gede Surya Rahayuda Universitas Udayana

Abstract

The decline in children's interest in learning caused by easy access to games is the main reason I designed game-based learning. As time goes by, the way of presenting learning material must also be changed to make it more interesting, interactive and can attract children's interest in learning. Games- Based learning is one way to answer this problem, with learning materials that are packaged attractively, it is hoped that it can increase children's interest in learning. In this game plan, it will introduce the world of IT to children, especially the world of cyber security. One of the concepts raised is cryptography. The algorithm used in this cryptography is the Caesar cipher because it is easy to understand and suitable for children. With a game design that is like a mystery and interactive, it is hoped that it can increase children's interest in learning and introduce cyber security.


Keywords: Game-Based Learning, Caesar Cipher, Cryptography

Published
2024-05-01
How to Cite
KESUMA, Arya Dharma; RAHAYUDA, I Gede Surya. Pengembangan Algoritma Caesar Cipher dalam Game-Based Learning untuk Pendidikan Kriptografi pada Anak. Jurnal Nasional Teknologi Informasi dan Aplikasnya, [S.l.], v. 2, n. 3, p. 531-536, may 2024. ISSN 3032-1948. Available at: <https://ojs.unud.ac.id/index.php/jnatia/article/view/115804>. Date accessed: 19 nov. 2024. doi: https://doi.org/10.24843/JNATIA.2024.v02.i03.p11.

Most read articles by the same author(s)

Obs.: This plugin requires at least one statistics/report plugin to be enabled. If your statistics plugins provide more than one metric then please also select a main metric on the admin's site settings page and/or on the journal manager's settings pages.