Design and Development of an Educational Vocabulary Game

Perancangan dan Pengembangan Game Edukasi Kosakata

  • Rico Surya Permana Udayana University
  • I Made Sukarsa Udayana University
  • Putu Wira Buana Udayana University
  • Ni Wayan Wisswani Bali State Polytechnic

Abstract

Language is an essential part of human culture, serving as a tool for communication and identity. In the era of globalization, mastering multiple languages offers cognitive, cultural, academic, and career advantages. However, conventional learning methods often lack engagement for students. This study presents the design and development of Bermain Kata, an interactive educational game aimed at improving vocabulary and language comprehension through various game modes, including word-meaning matching, synonyms, antonyms, and word categories. The application was developed and evaluated based on the ISO 25010 software quality standard, which includes eight key characteristics. Testing results showed an overall score of 3.667, exceeding the eligibility threshold of 2.374 (56% of the maximum score), with seven characteristics rated as Excellent and one as Adequate. These findings indicate that Bermain Kata is a feasible and effective tool to support language learning in Indonesia.

Author Biographies

I Made Sukarsa, Udayana University

Dept. of. Information Technology, Faculty of Engineering, Udayana University, Jimbaran, Bali, Indonesia

Putu Wira Buana, Udayana University

Dept. of. Information Technology, Faculty of Engineering, Udayana University, Jimbaran, Bali, Indonesia

Ni Wayan Wisswani, Bali State Polytechnic

Dept. of. Informatics Management of Bali State Polytechnic, Bali, Indonesia

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Published
2025-07-08
How to Cite
PERMANA, Rico Surya et al. Design and Development of an Educational Vocabulary Game. JITTER : Jurnal Ilmiah Teknologi dan Komputer, [S.l.], v. 6, n. 2, p. 2458-2469, july 2025. ISSN 2747-1233. Available at: <http://ojs.unud.ac.id/index.php/jitter/article/view/129080>. Date accessed: 17 sep. 2025.
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