TY - JOUR AU - Satria Paramartha, Putu Bagus AU - Arsa Suyadnya, I Made AU - Sudarma, Made PY - 2020/03/07 TI - PERANCANGAN APLIKASI GAME VIRTUAL REALITY CERITA RAKYAT RAMAYANA MENGGUNAKAN PLATFORM ANDROID JF - Jurnal SPEKTRUM; Vol 7 No 1 (2020): Jurnal SPEKTRUMDO - 10.24843/SPEKTRUM.2020.v07.i01.p26 KW - N2 - Indonesia is the largest archipelago country in the world that has a variety of folklore from all parts of Indonesia. One of the most famous folklore in Indonesia is the Ramayana story. In this modern era, people's interest in folklore, especially the younger generation is very alarming. This is because the background of the story and the characters in most folklore are considered outdated and no longer relevant to today's life. Based on this problem, the virtual reality game application of the Ramayana folklore was made to visualize the Ramayana folklore in a more interesting and dynamic way in order to increase the interest of the community to be more fond of Indonesian folklore. Application development starts from the concept, design, material collection, assembly, testing, and distribution stages. This application was built using C # programming language, Google Cardboard SDK, Blender and Unity software. The results obtained are an application that can be used as a medium of entertainment or learning about Ramayana folklore. In this Ramayana folklore game application, users can play 3 stage games that are equipped with game narratives consisting of text and images. Based on the test results using the Black-Box method, the functional application has been able to run as it should. Based on testing the System Usability Scale (SUS), this application obtained an average value of 20 respondents at 73.13 with C of SUS’s Grade Scale, which is Acceptable category. UR - https://ojs.unud.ac.id/index.php/spektrum/article/view/60413