Pembuatan Aplikasi Catalog 3D Desain Rumah Sebagai Sarana Promosi Dengan Menggunakan Unity 3D

  • Siryantini Nurul Adnin
  • Ida Bagus Ketut Widiartha
  • I Made Budi Suksmadana

Abstract

This study incorporate AR into a technology home Catalog sales, thus Catalog home is becoming more real with 3D objects in it. This research aims to produce an application that can display a 3D model of a house that can help buyers to know well the home to be purchased, and will simplify the home seller as a media campaign to consumers. 3D objects used to develop two kinds of Software that Sweet Home 3D and Blender, whereas to create application in programming used Unity 3D Software using the C # programming language. Application home design Catalog is made through several stages of design 3D objects, Marker workmanship and application design. The end result consists of two forms, namely in the form of physical (in the form of print media Catalog) that contains a marker on some pages and Augmented Reality applications based on Android in the form of .apk which is then installed on Smartphones, where the two are complementary.

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References

[1] B. T. Gorbala and M. Hariadi, “Aplikasi Augmented Reality untuk Katalog Penjualan Rumah,” ITS Surabaya, 2010.
[2] U. M. Malang, M. Fathoni, E. B. Cahyono, S. Kom, and W. A. Kusuma, “Alat Musik Perkusi Augmented Reality Berbasis Android,” Jurnal Teknologi Informasi Univ. Muhammadiyah Malang, 2012.
[3] C. Patrik et al., “Visualisasi 3 Dimensi Desain Interior Perabotan Rumah Berbasis Augmented Reality Pada Mobile Phone Dengan Sistem Operasi Android,” Jurnal Skripsi Jurusan Teknik Informatika, pp. 1–8, 2013.
[4] B. Hariyanto, Rekayasa Sistem Berorientasi Objek. Bandung: Informatika, 2007.
Published
2016-03-30
How to Cite
ADNIN, Siryantini Nurul; WIDIARTHA, Ida Bagus Ketut; SUKSMADANA, I Made Budi. Pembuatan Aplikasi Catalog 3D Desain Rumah Sebagai Sarana Promosi Dengan Menggunakan Unity 3D. Lontar Komputer : Jurnal Ilmiah Teknologi Informasi, [S.l.], p. 1-12, mar. 2016. ISSN 2541-5832. Available at: <https://ojs.unud.ac.id/index.php/lontar/article/view/19764>. Date accessed: 25 nov. 2024. doi: https://doi.org/10.24843/LKJITI.2016.v07.i01.p01.
Section
Articles

Keywords

Augmented Reality; Unity; Marker; C#; Catalog.