Implementasi Metode Design Thinking dalam Perancangan UI/UX Aplikasi Wisata Bali

  • I Kadek Agus Candra Widnyana Udayana University
  • I Made Widiartha Universitas Udayana

Abstract

Many tourists find it difficult to efficiently plan or find tourist destinations in Bali. They need a convenient way to search for attractions or plan their trips. A system is needed to facilitate the search and planning of their tourist trips, which can be supported by utilizing technology such as smartphones and mobile applications, making UI/UX crucial to help users solve their problems. This design is carried out using Figma tools and the design thinking method, which consists of five stages: empathize, define, ideate, prototype, and test. This research aims to analyze and implement the Design Thinking method in designing the user interface (UI/UX) of a tourist application focusing on tourist destinations in Bali.


Keywords: Design Thinking, Pariwisata, Prototype, User Interface, User Experience

Published
2024-05-01
How to Cite
WIDNYANA, I Kadek Agus Candra; WIDIARTHA, I Made. Implementasi Metode Design Thinking dalam Perancangan UI/UX Aplikasi Wisata Bali. Jurnal Nasional Teknologi Informasi dan Aplikasnya, [S.l.], v. 2, n. 3, p. 583-590, may 2024. ISSN 3032-1948. Available at: <https://ojs.unud.ac.id/index.php/jnatia/article/view/116096>. Date accessed: 19 nov. 2024. doi: https://doi.org/10.24843/JNATIA.2024.v02.i03.p17.

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