Gacha Addiction and In-App Purchases: A Study on Genshin Impact Players in Indonesia

  • Cokki Cokki Universitas Tarumanagara
  • Haris Maupa Universitas Tarumanegara
  • Wanstum Wanstum Universitas Tarumanegara
  • Syarifuddin Sulaiman Universitas Muhammadiah Makassar

Abstract

The purpose of this study was to examine the impact of gacha addiction and good price on the intention to purchase in-app items, with mobile game loyalty as a mediating variable. The research employed a quantitative approach using Partial Least Squares-Structural Equation Modeling (PLS-SEM) to analyze survey data collected from 208 Genshin Impact players in Indonesia through random sampling and online questionnaires. The results indicate that gacha addiction significantly influences the intention to purchase in-app items, while good price has a moderate effect. Additionally, mobile game loyalty serves as a partial mediator in the relationship between gacha addiction and purchase intention.


Keywords: Gacha Addiction; Genshin Impact; Good price; In-App Purchase Intention; Mobile game loyalty

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Published
2025-02-28
How to Cite
COKKI, Cokki et al. Gacha Addiction and In-App Purchases: A Study on Genshin Impact Players in Indonesia. Matrik : Jurnal Manajemen, Strategi Bisnis, dan Kewirausahaan, [S.l.], p. 20 - 32, feb. 2025. ISSN 2302-8890. Available at: <https://ojs.unud.ac.id/index.php/jmbk/article/view/114011>. Date accessed: 25 mar. 2025. doi: https://doi.org/10.24843/MATRIK:JMBK.2025.v19.i01.p03.
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Articles