Application of Augmented Reality Technology in the SDN 1 Sanur Building Recognition Application

  • I Made Satya Vyasa Universitas Udayana
  • I Gede Arta Wibawa

Abstract

This study aims to build an application to introduce the Sumerta 1 public elementary school building. This research uses AR (Augmented Reality) technology, which with this technology makes it possible to display an object in virtual form in a real world view. The method used in this application is marker-based which identifies the pattern of a marker, in the application development itself the model used is the waterfall model. In the process of building this application, using the Vuforia software development kit (SDK) and Unity as the engine.

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Published
2021-08-06
How to Cite
VYASA, I Made Satya; WIBAWA, I Gede Arta. Application of Augmented Reality Technology in the SDN 1 Sanur Building Recognition Application. JELIKU (Jurnal Elektronik Ilmu Komputer Udayana), [S.l.], v. 10, n. 1, p. 45-52, aug. 2021. ISSN 2654-5101. Available at: <https://ojs.unud.ac.id/index.php/jlk/article/view/64479>. Date accessed: 19 nov. 2024. doi: https://doi.org/10.24843/JLK.2021.v10.i01.p06.

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